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Spite: String of Fate

The team:

  • 2 Level Designers

  • 4 Artists

  • 6 Game Programmers

Production time:

  • 12 weeks half speed (4 hours/day)

Engine:

  • Unity was used for the creation of levels

  • TEMP-Engine was used as the game engine. (Our own engine made during the project)

My Contribution:

  • Level Design

  • Game Design

  • Boss Design

  • Setdress

Work In Progress

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