top of page
Spite: String of Fate
The team:
-
2 Level Designers
-
4 Artists
-
6 Game Programmers
Production time:
-
12 weeks half speed (4 hours/day)
Engine:
-
Unity was used for the creation of levels
-
TEMP-Engine was used as the game engine. (Our own engine made during the project)
My Contribution:
-
Level Design
-
Game Design
-
Boss Design
-
Setdress
Work In Progress
bottom of page