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Лаборатория

The team:

  • 2 Level Designers

  • 5 Artists

  • 6 Game Programmers

Production time:

  • 4 weeks half speed (4 hours/day)

Engine:

  • Unity was used for the creation of levels

  • TEMP-Engine was used as the game engine. (Our own engine made during the project)

My Contribution:

  • Level Design

  • Game Design

  • Puzzle Design

  • Setdress

Project Overview

Linus Andersson

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd.

Any internship offers can be made on May 6th, at the earliest.

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