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Slothomancer

The team:

  • 3 Level Designers

  • 4 Artists

  • 5 Game Programmers

Production time:

  • 6 weeks half speed (4 hours/day)

Engine:

  • Unity was used for the creation of levels

  • Tiled was used for the development of puzzles

My Contribution:

  • Puzzle Design

  • Game Design

Project Overview

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